73 research outputs found

    A Serious Game Engine for Interview Simulation: Application to the development of doctor-patient communication

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    International audienceIn this paper we present the architecture of a conversation engine aimed to simulate an interview process between a human and a computer player. This component is a central element of many serious games where educational goal is to develop player communication skills. We demonstrate the use of our engine in AgileDoctor, a serious game project for training medical students and general practitioners to communicate with their patients, so as to improve their long-term relationship and provide a higher quality health care. Our proposed conversation engine uses a generic method to combine the game scenario and the educational objectives. The game scenario is described by an instance of a model that formalizes the general doctor-patient interview process and the skills to develop. The conversation engine is able to use this model to engage a challenging dialogue with a human player where missing skills are focused. The proposed design methodology is not bound to the health domain and is transferable to a large range of educational usage

    Design of a serious game in training non-clinical skills for professionals in health care area

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    International audienceMost educational games and training applications for health care professionals have been developed as simulation tools dedicated to the teaching of medical knowledge in a particular area. Non-clinical skills such as communication skills or knowledge about e-Health are insufficiently focused by such tools. A serious game with consistent educational objectives offers to the learner many possibilities to acquire multiple competences in a fun and engaging learning process. This paper presents a serious game composed with extensible educational modules that concentrate on providing high-quality health care knowledge. It is designed to respect the balance between serious and fun in both educational and game elements. The proposed architecture allows the learning objective to be clearly defined and facilitate the collaborations of actors involved in the development. A prototype of the communication skills module is presented as an example of a module design

    Vers un management de la continuité d'activité dirigé par les modèles : application à la prise en charge à domicile

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    Colloque avec actes et comité de lecture. internationale.International audience"Les technologies d’information et de communication sont reconnues comme des éléments inévitables pour améliorer les pratiques métiers. Elles sont même devenues des éléments déterminants dans la faisabilité dans de secteurtel que la prise en charge à domicile. Cependant, ces organisations évoluent dans un environnement très dynamique et incertain.Au regard de perturbations, endogènes et exogènes, auxquelles sont confrontées les organisations, elles se doivent de réagir de manière agile aux aléas et de faire preuve de résilience. Le management de la continuité d’activité (MCA) estune approche de management des organisations répondant à ces attentes. Notre motivation est la définition d’un cadre méthodologique permettant de mettre en oeuvre le management de la continuité d’activité au sein d’un système sociotechnique.Ce cadre repose sur (i) la définition et la conception d’un méta-modèle de référence fondé sur l’intégration du management de la continuité d’activité dans l’ingénierie d’entreprise et (ii) la définition d’un langage de modélisationétendu aux concepts du MCA. Un cas d’étude du domaine de la prise en charge à domicile vient illustrer le bien fondé de l’application de ce cadre méthodologique sur une base réelle et concrète.

    Plas'O'Soins: a software platform for modeling, planning and monitoring homecare activities

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    International audienceDemographic changes in recent years have contributed to a shift in care models, with the development of homecare as a new alternative to traditional hospitalization. We present a software platform dedicated to the modeling, planning and monitoring of homecare workflows, developed in the framework of the French research program TecSan. The platform is used on the desktop by care coordinators, and on the go by care workers using mobile devices

    Abstract Implementation Techniques for Petri Net Based Specifications of Human-Computer Dialogues

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    Modern window-based user interfaces are actually a special kind of reactive system, and Petri nets may be fruitfully used to design such user-computer dialogues. This paper describes two techniques allowing to produce an executable system from a Petri net based specification of dialogue, namely interpretation and compilation. We first describe the compiled solution, where the Petri net structure is translated into conventional algorithms and data structures that can be implemented into any conventional event-driven UIMS. We then detail the object-oriented software architecture of an environment based on the interpreted approach, where the net structure is preserved at run-time, and present an original algorithm for interpreting high-level Petri nets in an event-driven environment

    UML for Interactive Systems: What is Missing

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    International audienceThis position paper explores several design approaches put forward by HCI research, and investigates how the UML could or should support the
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